Once this duplicated version is edited, then the need to duplicate another is important, as the removal of certain objects within the first one, will reduce the random look of the fence in which I made many choices for. The aim is that all these objects are placed within a transformGroup that allows you to keep all variants together, meaning all objects have their own transformGroup and a simple duplicate of the first object is all that is needed, and then move to the designated area to set into the map. In this kit is 5 varied posts, all having their own 1st stage wires attached, also I have made a pre made diorama of a long fence and a broken one, again prefer’d on flat land these are as pre made items are none editable, also there are 4 variants of left from 10 20 30 45, also duplicated in the right position. So why make this kit again! a simple edit of textures and adding into 2019, didn’t really appeal to me, so remade them as a edit in Blender and brought them here today for all to share. Not that you need to make a circle but it’s there! Anyways these are really only good on level ground, so a lot of input to add these to your map if terrain is not level. This is a edit and extension of my 2017 version of the Barbed wire kit, I have added 4 varied curves from left to right and up to 45.